More than three-quarters of American youths have video-game
consoles at home, and on a typical day at least 40 percent play a video
game. Some academic scholars claim playing games is good for literacy,
problem-solving, learning to test hypotheses and researching information
from a variety of sources. Others say gaming may be good for
understanding technical information but not for reading literature and
understanding the humanities. Enthusiasts claim gaming is preparing
young people for the knowledge-based workplace. Critics worry that it's
making kids more socially isolated, less experienced in working with
others and less creative. Experts remain divided about whether addiction
to games is widespread and whether violent games produce violent
behavior. Increasingly, researchers are studying why games are so
engrossing, and some are urging educators to incorporate games' best
learning features into school programs. CQ Researcher Video Games v.16-40 |
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